Sorties, not sessions
Every mission is a tight, hand-tuned gauntlet. Clear it, bank the salvage, jump again — or die trying and still keep half the haul.
OUTNUMBERED. OUTGUNNED. OVERDRIVE.
A blistering arcade space shooter. Drop into occupied sectors, cut through their squadrons, and put the warlord down — in sorties short enough for the elevator and deep enough to keep you up.
COMING FIRST TO iOS · THEN YOUR BROWSER
Every mission is a tight, hand-tuned gauntlet. Clear it, bank the salvage, jump again — or die trying and still keep half the haul.
Your guns drink from one capacitor — and so do your shields. Crank the fire rate past what the reactor can feed and feel it starve. Power management is the real weapon.
Overdrive, damage amps, free-fire windows — ripped from the wrecks of your enemies. Ten seconds of godhood, if you can reach them.
Not one point of hull damage. The shield may sing — the hull stays pristine.
Nothing escapes. Every ship that entered the sector stays in it — in pieces.
Every drop collected, every credit clawed back. War is expensive. Bill them for it.
The campaign doesn't wait for an app update. Fresh sectors — new maps, new warlords, new briefings narrated by fleet command — arrive over the air and slot straight into your star chart. The war grows while you sleep.
First wave of pilots gets the earliest builds — iOS TestFlight first, browser to follow. No spam. One signal when it's time to fly.